/* * Bittorrent Client using Qt and libtorrent. * Copyright (C) 2022 Jesse Smick * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * In addition, as a special exception, the copyright holders give permission to * link this program with the OpenSSL project's "OpenSSL" library (or with * modified versions of it that use the same license as the "OpenSSL" library), * and distribute the linked executables. You must obey the GNU General Public * License in all respects for all of the code used other than "OpenSSL". If you * modify file(s), you may extend this exception to your version of the file(s), * but you are not obligated to do so. If you do not wish to do so, delete this * exception statement from your version. */ "use strict"; window.qBittorrent ??= {}; window.qBittorrent.PiecesBar ??= (() => { const exports = () => { return { PiecesBar: PiecesBar }; }; class PiecesBar extends HTMLElement { static #STATUS_DOWNLOADING = 1; static #STATUS_DOWNLOADED = 2; // absolute max width of 4096 // this is to support all browsers for size of canvas elements // see https://github.com/jhildenbiddle/canvas-size#test-results static #MAX_CANVAS_WIDTH = 4096; static #piecesBarUniqueId = 0; #canvasEl; #ctx; #pieces; #styles; #id = ++PiecesBar.#piecesBarUniqueId; #resizeObserver; constructor(pieces, styles = {}) { super(); this.setPieces(pieces); this.#styles = { height: 12, downloadingColor: "hsl(110deg 94% 27%)", // @TODO palette vars not supported for this value, apply average haveColor: "hsl(210deg 55% 55%)", // @TODO palette vars not supported for this value, apply average borderSize: 1, borderColor: "var(--color-border-default)", ...styles }; this.#canvasEl = document.createElement("canvas"); this.#canvasEl.style.height = "100%"; this.#canvasEl.style.imageRendering = "pixelated"; this.#canvasEl.style.width = "100%"; this.#ctx = this.#canvasEl.getContext("2d"); this.attachShadow({ mode: "open" }); this.shadowRoot.host.id = `piecesbar_${this.#id}`; this.shadowRoot.host.style.display = "block"; this.shadowRoot.host.style.height = `${this.#styles.height}px`; this.shadowRoot.host.style.border = `${this.#styles.borderSize}px solid ${this.#styles.borderColor}`; this.shadowRoot.append(this.#canvasEl); this.#resizeObserver = new ResizeObserver(window.qBittorrent.Misc.createDebounceHandler(100, () => { this.#refresh(); })); } connectedCallback() { this.#resizeObserver.observe(this); this.#refresh(); } clear() { this.setPieces([]); } setPieces(pieces) { this.#pieces = !Array.isArray(pieces) ? [] : pieces; this.#refresh(); } #refresh() { if (!this.isConnected) return; // if the number of pieces is small, use that for the width, // and have it stretch horizontally. // this also limits the ratio below to >= 1 const width = Math.min(this.offsetWidth, this.#pieces.length, PiecesBar.#MAX_CANVAS_WIDTH); // change canvas size to fit exactly in the space this.#canvasEl.width = width - (2 * this.#styles.borderSize); this.#ctx.clearRect(0, 0, this.#canvasEl.width, this.#canvasEl.height); const imageWidth = this.#canvasEl.width; if (imageWidth.length === 0) return; let minStatus = Infinity; let maxStatus = 0; for (const status of this.#pieces) { if (status > maxStatus) maxStatus = status; if (status < minStatus) minStatus = status; } // if no progress then don't do anything if (maxStatus === 0) return; // if all pieces are downloaded, fill entire image at once if (minStatus === PiecesBar.#STATUS_DOWNLOADED) { this.#ctx.fillStyle = this.#styles.haveColor; this.#ctx.fillRect(0, 0, this.#canvasEl.width, this.#canvasEl.height); return; } /* Linear transformation from pieces to pixels. * * The canvas size can vary in width so this figures out what to draw at each pixel. * Inspired by the GUI code here https://github.com/qbittorrent/qBittorrent/blob/25b3f2d1a6b14f0fe098fb79a3d034607e52deae/src/gui/properties/downloadedpiecesbar.cpp#L54 * * example ratio > 1 (at least 2 pieces per pixel) * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ * pieces | 2 | 1 | 2 | 0 | 2 | 0 | 1 | 0 | 1 | 2 | * +---------+---------+---------+---------+---------+---------+ * pixels | | | | | | | * +---------+---------+---------+---------+---------+---------+ * * example ratio < 1 (at most 2 pieces per pixel) * This case shouldn't happen since the max pixels are limited to the number of pieces * +---------+---------+---------+---------+----------+--------+ * pieces | 2 | 1 | 1 | 0 | 2 | 2 | * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ * pixels | | | | | | | | | | | * +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ */ const ratio = this.#pieces.length / imageWidth; let lastValue = null; let rectangleStart = 0; // for each pixel compute its status based on the pieces for (let x = 0; x < imageWidth; ++x) { // find positions in the pieces array const piecesFrom = x * ratio; const piecesTo = (x + 1) * ratio; const piecesToInt = Math.ceil(piecesTo); const statusValues = { [PiecesBar.#STATUS_DOWNLOADING]: 0, [PiecesBar.#STATUS_DOWNLOADED]: 0 }; // aggregate the status of each piece that contributes to this pixel for (let p = piecesFrom; p < piecesToInt; ++p) { const piece = Math.floor(p); const pieceStart = Math.max(piecesFrom, piece); const pieceEnd = Math.min(piece + 1, piecesTo); const amount = pieceEnd - pieceStart; const status = this.#pieces[piece]; if (status in statusValues) statusValues[status] += amount; } // normalize to interval [0, 1] statusValues[PiecesBar.#STATUS_DOWNLOADING] /= ratio; statusValues[PiecesBar.#STATUS_DOWNLOADED] /= ratio; // floats accumulate small errors, so smooth it out by rounding to hundredths place // this effectively limits each status to a value 1 in 100 statusValues[PiecesBar.#STATUS_DOWNLOADING] = Math.round(statusValues[PiecesBar.#STATUS_DOWNLOADING] * 100) / 100; statusValues[PiecesBar.#STATUS_DOWNLOADED] = Math.round(statusValues[PiecesBar.#STATUS_DOWNLOADED] * 100) / 100; // float precision sometimes _still_ gives > 1 statusValues[PiecesBar.#STATUS_DOWNLOADING] = Math.min(statusValues[PiecesBar.#STATUS_DOWNLOADING], 1); statusValues[PiecesBar.#STATUS_DOWNLOADED] = Math.min(statusValues[PiecesBar.#STATUS_DOWNLOADED], 1); if (!lastValue) lastValue = statusValues; // group contiguous colors together and draw as a single rectangle if ((lastValue[PiecesBar.#STATUS_DOWNLOADING] === statusValues[PiecesBar.#STATUS_DOWNLOADING]) && (lastValue[PiecesBar.#STATUS_DOWNLOADED] === statusValues[PiecesBar.#STATUS_DOWNLOADED])) continue; const rectangleWidth = x - rectangleStart; this.#drawStatus(rectangleStart, rectangleWidth, lastValue); lastValue = statusValues; rectangleStart = x; } // fill a rect at the end of the canvas if (rectangleStart < imageWidth) { const rectangleWidth = imageWidth - rectangleStart; this.#drawStatus(rectangleStart, rectangleWidth, lastValue); } } #drawStatus(start, width, statusValues) { // mix the colors by using transparency and a composite mode this.#ctx.globalCompositeOperation = "lighten"; if (statusValues[PiecesBar.#STATUS_DOWNLOADING]) { this.#ctx.globalAlpha = statusValues[PiecesBar.#STATUS_DOWNLOADING]; this.#ctx.fillStyle = this.#styles.downloadingColor; this.#ctx.fillRect(start, 0, width, this.#canvasEl.height); } if (statusValues[PiecesBar.#STATUS_DOWNLOADED]) { this.#ctx.globalAlpha = statusValues[PiecesBar.#STATUS_DOWNLOADED]; this.#ctx.fillStyle = this.#styles.haveColor; this.#ctx.fillRect(start, 0, width, this.#canvasEl.height); } } } customElements.define("pieces-bar", PiecesBar); return exports(); })(); Object.freeze(window.qBittorrent.PiecesBar);