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- Little piece availability computation optimization
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@@ -60,8 +60,8 @@ public:
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painter.drawPoint(0,0);
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} else {
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// Look for maximum value
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average = std::accumulate(avail.begin(), avail.end(), 0)/(double)avail.size();
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uint nb_pieces = avail.size();
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average = std::accumulate(avail.begin(), avail.end(), 0)/(double)nb_pieces;
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pixmap = QPixmap(nb_pieces, 1);
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QPainter painter(&pixmap);
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std::vector<int>::iterator it;
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